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Animation CGI Game design Software engineering Web design
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.NET Git HTML/CSS jQuery JSP Kinect Motion capture Perception Neuron Qt Razer Hydra SQL SVN Three.js WPF
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OGRE Unity Engine Unreal Engine 4
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2016 - 2017

The Cathartic Escape

Game design

As part of my master's thesis we developed a hybrid game concept that works on both screen and in virtual reality, while communicating the same gameplay principle. I focused my key research also on the evaluation and application of a low-cost motion capture system for efficient in-game animation, virtual hand grips and full-body awareness in first-person games.

Photo of the robot

2014

Real-time virtual robot world

Software engineering

During my bachelor's studies I worked on a project that visualizes robot movements in a modelled terrain. The data needed for this simulation is generated by a Microsoft Kinect camera and contains position values of the robots and a point cloud of the modelled terrain. To support the hypothesis that game engines can also be used for scientific purposes, this system is to be extended by an interactive game engine.

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