2016 - 2017
The Cathartic Escape
Game design
As part of my master's thesis we developed a hybrid game concept that works on both screen and in virtual reality, while communicating the same gameplay principle. I focused my key research also on the evaluation and application of a low-cost motion capture system for efficient in-game animation, virtual hand grips and full-body awareness in first-person games.
2014
Real-time virtual robot world
Software engineering
During my bachelor's studies I worked on a project that visualizes robot movements in a modelled terrain. The data needed for this simulation is generated by a Microsoft Kinect camera and contains position values of the robots and a point cloud of the modelled terrain. To support the hypothesis that game engines can also be used for scientific purposes, this system is to be extended by an interactive game engine.